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[IMPORTANT] Server Rules - Printable Version +- RyeSprint Forums (https://forums.rspt.se) +-- Forum: DarkRP (https://forums.rspt.se/forumdisplay.php?fid=3) +--- Forum: Rules (https://forums.rspt.se/forumdisplay.php?fid=23) +--- Thread: [IMPORTANT] Server Rules (/showthread.php?tid=4) |
[IMPORTANT] Server Rules - height229 - 07-05-2026 RyeSprint Classic DarkRP Server Rules Last Updated (d/m-y): 05/08-2026 1. General Conduct 1.1 Respect – Discrimination, rasicm, harassment, hate speech, or abusive behaviour is strictly prohibited. 1.2 Communication – English only in global chat. No spam, mic spam, or advertising. 1.3 Common Sense – If a situation is not explicitly covered, staff discretion applies and their decision is final. 1.4 Exploiting – Using bugs, glitches, or unintended mechanics for advantage is a bannable offence. 1.5 Cheating – Any cheats, hacks, scripts, or third-party advantages result in a permanent ban. 1.6 RMT (Real Money Trading) – Trading in-game items or currency for real money is strictly forbidden (except staff-approved systems). 1.7 ERP – Erotic Roleplay is strictly prohibited. 1.8 Admin Situations – Do not interfere with staff sits. Roleplay must pause in the immediate area if requested. 1.9 Scamming – Only allowed via in-game criminal mechanics. Loans are not staff-enforced. 1.10 Alt Accounts – Each player is only permitted to use one account on the server. Using alternate accounts to bypass punishments, gain advantages, or interact with your main account is strictly prohibited. 1.11 Prop Push – Using props to push, trap, move, damage, or otherwise interfere with players or entities is strictly prohibited. 1.12 Prop Fly – Using props or the Physics Gun to fly, launch yourself, or access areas in unintended ways is prohibited. 1.13 Prop Climb – Using props to climb into inaccessible areas, bypass map design, or gain an unfair advantage is prohibited unless specifically allowed by the server's building rules. You may not build or prop climb inside anothers players area/base. 1.14 Impersonation – Impersonating staff or using names intended to deceive players into believing you are staff is prohibited. 1.15 Combat Logging – Disconnecting to avoid death, arrest, raids, kidnappings, or staff situations is prohibited. 1.16 Prop Block – Using props to intentionally block doors, hallways, spawn points, entrances, exits, roads, or any area in a way that prevents or significantly hinders player movement or gameplay is strictly prohibited unless permitted by the server's building rules. 2. Roleplay Rules 2.1 RDM (Random Deathmatch) – Killing players requires a valid in-character reason. 2.2 NLR (New Life Rule) – After death, you must forget prior events and may not return to the death location for 3 minutes. 2.3 Metagaming – Using out-of-character information (Streams, etc.) for in-game advantage is forbidden. 2.4 FearRP – You must value your life and comply with reasonable demands when threatened or outnumbered. 2.5 Job Abuse – Switching jobs to gain gear or escape situations is not allowed. 2.6 KOS (Kill on Sight) – You must give at least 5 seconds for compliance before killing, unless actively defending a base or in combat. 2.7 RDA (Random Arresting) – Civil Protection units must have a valid roleplay reason and must use the /wanted [name] [reason] command before arresting any player; unjustified or accidental arrests are strictly prohibited. 2.8 In-Character Communication – You may always remain in character during gameplay. Use /OOC only for non-roleplay communication or messages that cannot reasonably be said in character. 2.9 Powergaming – Forcing actions, outcomes, or roleplay onto another player without giving them a fair chance to respond, or performing unrealistic actions that your character could not reasonably accomplish, is prohibited. 2.10 FailRP – You must roleplay realistically and in a manner consistent with your character and the server's setting. Deliberately unrealistic, immersion-breaking, or nonsensical roleplay is prohibited. 3. Criminal Job Standardisation Criminal Jobs include:
4. Basing & Building 4.1 Fair Bases – No trap bases, mazes, airlocks, or unfair defensive designs. 4.2 Entrances – Must be accessible, at least 2 players wide – excluding default building doors, players must be able to walk through the entrance (no crouch entrances) and cannot create one-way shooting advantages. 4.3 One-Way Systems – One-way props, exploits, or mechanics are strictly prohibited. You may only use One-Way Systems as a way of viewing not shooting through. 4.4 Fading Doors – Max 3 per base. Must have visible keypads on both sides. Hold: 5s. Delay: 0s. 4.5 Shooting Windows – Max 4 fading-door shooting windows per base. MUST use toggle buttons. 4.6 Visibility – Keypads, doors, and entrances must be clearly visible. Adequate lighting is required. 4.7 Raidable Entities – All printers, drugs, and money-making entities must be fully accessible without props or exploits. 4.8 Building Phase – A visible "Under Construction" or "Building" sign must be placed outside. No raiding allowed while active. You may not house illegal items such as printers or drugs while the building phase is active. 4.9 Completed Base – The building sign must be removed before RP or production begins. 4.10 KOS Signage – "KOS" or "No Trespassing" signs are required to justify defensive killing. You must select a specific reason for the KOS sign. Choosing "KOS all reasons" is not sufficient. 4.11 Base Ownership - You may not claim or build in another player's base without their permission. 4.12 Textscreens - Textscreens must be size 40 or higher to ensure readability. Textscreens may not contain profanity and should only be placed on buildings. 4.13 Base Visibility – Bases must be designed so that both raiders and defenders have clear visibility of each other and are able to shoot each other fairly. 4.14 Shooting Windows – Shooting windows must be at least the size of a 0.75x0.75x0.75 (3x3x3 plastic) cube. 4.15 Shooting Angles – Ceilings or designs that allow players to shoot directly above another player's head while remaining concealed are prohibited. Elevated shooting positions are allowed only if the shooter's head and upper torso are visible from the raider's perspective. Shooting from below is allowed but must follow the same visibility requirements. Head glitching or unfair angles that conceal the shooter's head and upper torso from raiders are prohibited. 4.16 Fading Door Spacing – The distance between fading doors must allow enough space for 2 players in all directions. This is best represented as a 2x2 area or enough space for 4 players standing in a box formation. 4.17 Fading Door Controls – Fading doors may only be operated using keypads or buttons. Using keys, binded commands, or any other method to open or close fading doors is strictly prohibited. 4.18 No Pixel Shooting – Shooting through tiny gaps, cracks, or spaces that do not provide a reasonable line of sight is prohibited. 4.19 Building Outside Claimed Areas – Players may not extend their base into public areas, roads, sidewalks, or other players' claimed spaces without permission. 4.20 Raid Interference – Players may not modify, remove, or add to their base during an active raid to gain an advantage. 5. Raiding & Combat 5.1 Raid Cooldown – You must wait 5 minutes after a raid ends before starting another raid. You cannot raid the same base again until 15 minutes have passed since the previous raid ended. 5.2 No Mid-Raid Building – Building or modifying your base during a raid is prohibited. 5.3 PD Raids – Only criminal jobs may raid PD, and only for valid RP reasons (e.g., prison break). 5.4 Post-Raid Camping – You may not remain near a base for more than 15 minutes after a raid ends. 5.5 Vault Raid Cooldown - You must wait the timer on the bank vault (eg. 10 minutes) before starting another vault raid. 5.6 Raid Completion - A raid ends when: The raiders leave the base, all raiders are dead or the objective has been completed or abandoned. 6. Job Rules Mayor – Must set reasonable laws. Cannot participate in raids. Demotions require RP justification. Civil Protection (CP) – Must attempt arrest before lethal force unless laws permit otherwise. Requires warrant to raid. Gangster / Mob Boss – Criminal-only rule applies. Only a Mob Boss is allowed to control a whole district of the map. Hobo – May base on streets with 1 fading door/keypad. Must not block NPCs or map entities. On this job you are allowed to play music through your microphone as long as its inside or near your street base. Medic – Cannot participate in combat or carry weapons. Hotel Manager – Must operate from the hotel. Banker – Must base in the bank. Must not block vault, CP panel or Bank entity. May store player items (e.g., printers). May defend during vault raids. Gun Dealer – Must operate from a base. All sales must occur inside. Black Market Dealer – Must sell discreetly and not in public view. No fixed base required. Thief / Advanced Thief – Criminal jobs. May participate in criminal activities unless restricted elsewhere. Casino Manager - Must base in the casino and may charge on entry. Mayor - The Mayor may not create laws that contradict server rules or intentionally make the server unplayable. 7. Interaction Rules 7.1 Raid – Raids do not require an advert. A raid begins as soon as raiders initiate hostile actions against a valid target. 7.2 Raid Assist – Players may join an ongoing raid without using an advert, provided they are on an eligible job and have a valid roleplay reason. 7.3 Raid Counter – Counters do not need to advert before countering a base during an active raid. 7.4 PD Raid – PD raids do not require an advert. You must have a valid roleplay reason (e.g., rescuing a prisoner) and end when the objective is completed or abandoned. 7.5 Vault Raid – A vault raid does not require an advert. During a vault raid, robbers may KOS any person inside or entering the bank. CPs and Bankers may defend the bank. Only criminal jobs may initiate a vault raid. 7.6 Mug – You do not need to advert "Mug" before attempting to mug a player. The victim must be given a reasonable opportunity to comply and must not be killed if they do. The maximum mug amount is $1,000. There is a 5-minute cooldown between mugs and a 10-minute cooldown before mugging the same player again. 7.7 Kidnapping – The victim must be given a reasonable opportunity to comply with the kidnapper’s demands and must be provided the option to pay a ransom or be rescued. A maximum ransom of $3,000 may be requested. There is a 10-minute cooldown between kidnappings and a 30-minute cooldown before kidnapping the same player again. A kidnapped person may be held for a maximum of 15 minutes. 7.8 Warning – Players must give up to 3 clear, audible warnings before using force unless there is an immediate threat or they are acting in self-defence. A valid warning is considered initiation. 8. Media Players / Radio & TV Rules 8.1 Allowed Content – Players may use Media Players to play their own YouTube videos, music, or other media content. All content must follow server rules and must not contain excessive profanity, racism, asmr, harassment, NSFW content, or any other prohibited material. 8.2 Player Choice – Players are allowed to choose their own videos, music, radio, or TV content. Staff may request the removal of any content that violates server rules or negatively impacts the server environment. 8.3 Volume Control – Media Players must be kept at a reasonable volume. Players may not use Media Players to intentionally annoy, disturb, or disrupt other players. 8.4 Media Spam – Players may not spam Media Players, repeatedly change content to disrupt others, or use multiple Media Players in a way that negatively affects gameplay. 8.5 Media Player Placement – Media Players must be placed appropriately and may not be used to block entrances, bypass building rules, create unfair advantages, or interfere with roleplay. 8.6 Staff Authority – Staff have the final say on whether media content is appropriate. Players must remove or change content when instructed by staff. |